ARTICLES OF TEAM WORKING CLASS

ARTICLES OF TEAM WORKING CLASS

REFLECTING
Steps - steps:
Ask each participant to pair up, one person becomes a shadow in the mirror and one person into someone who was dressing in front of a mirror.
The shadow must follow the movements - movements of people who dress up.
Both must work together in order to move the compact at the same speed.
Ask participants to discuss what the message in this game.

Participation
COUNT DOWN
In assistance to study groups in society, we've always assume that people are just recipients of information, and not the giver or resources. Changing habits or pendang long way we have, is difficult. We usually always use our glasses. We use language, symbols, images, information and technology derived from the 'culture' of us. We did not pay attention to what the difficulties experienced by the people to accept things - hla unusual for them. Actually, we have developed a program that needs to be assessed according to the public spectacles, based on what they need, in a way that is readily accepted them.
Step - step
Ask participants to stand mambentuk a circle. Each participant took turns counting from 1 to 50 (or the number of participants)
At the time of counting, ask the participants to comply with rules: every number 'seven' or 'multiples of seven', the figure was not mentioned, but rather replaced with applause.
If there are any participants who do their job, then the game starts from the beginning.
After 3-4 rounds, the game phase 1 completed
The game stages - two starts in the same way as above, but the count starts from number 50 backwards kept up with the number 1. The regulation applied equally, ie each number 'seven' or the number 'multiples of seven', the figure was not mentioned, but replaced with applause.
After 3-4 rounds, the game is finished.
Ask participants to discuss: (1) Which is better many errors, one way or two ways? (2) Why is that? (3) Approximately, what does this game in the way we work in study groups or in the middle - the middle of our society (whether it is easy to change the habit of the above approach with that of the bottom)?.

Introduction
WHO IS HE ?
instructions:
Ask everyone to stand up and form a circle
Ask one participant to introduce the name and one other thing about him in the form of short sentences (no more than 6 words), for example: My name Retno, the facilitator P2KP. My name Rachman, Kader Community
Ask participants to repeat the first sentence of participants, then introduces himself, for example: my friend Retno, a facilitator, I Mika, school teachers
The third participant must repeat the phrase two previous participants before introducing yourself, and so forth until all participants obtain a turn.
If participants can not remember your name and what was said 2 other participants, he should inquire directly concerned: 'what is your name?' Or 'what is your name and what you said?'
Introduction
STORIES FIGURES FIGURES
This game used to get participants to know each other in a relaxed manner and eliminate stiffness.
Steps:
Have all participants count of the number 1 and so on until completion (depleted)
Ask each participant given the serial numbers of each well, if necessary, do a test by calling randomly some numbers and ask the participants called number u ntuk replied 'yes'!, Or designate some participants at random and ask it the serial number of how many.
Reiterate once again whether they are true - true given serial numbers each - each.
Once convinced, explain that you will convey a message or a specific story in which the whole story it would be called a series of numbers - numbers. Participants called numbers or serial numbers are required immediately stood up and immediately shouted his name loud - hard to all other participants. If late 3 seconds, participants penalties crowded - crowded by other participants.
Ask the participants if they understand these rules?, If necessary repeat once again and give examples.
Began, for example: brother - brother, exercise inis actually been planned since five months ago, but for some reason, then three months ago there is clarity and then prepared by a committee of eight people ......... .. etc. Or other stories that you own corals at the time (which is important in the story is mentioned figures - figure serial number of participants every sentence or every one minute intervals).
Make up to half the number of participants or all (depending on your speed and participants and according to the time available)
Make a discussion with participants about what the meaning of this game and can be used for anything in the training activities, including feelings - persaan participants themselves.
conclude

Introduction
FIND A MATE
instructions:
Make short sentences that relate to the subject matter that will be given, eg: Together Building Concern. Sentences are made as much as half of the number of participants, if the 20 participants, must be provided 10 sentences.
Break down the sentence into two parts and is written in the paper, the paper contains a sentence Together Building and the paper containing the word Concern.
Scroll both papers containing this text.
Distribute paper - curled paper that had been prepared as many as the number of participants (if the participant is odd, one pair with its own guide)
Ask participants to unroll the paper each - each and read its contents, namely a sentence which is not yet complete.
Ask the participants to find their partner - each order the sentence to be complete.
Ask each pair meet and discuss the meaning of the sentence.
Ask participants to get together again and asked each pair to introduce their partners and convey the meaning of the sentence to the other participants.
Introduction
STAND IF ............
instructions:
Ask everyone to sit in a circle, then the guide standing in the middle.
Jalaskan to participants form of the game, which is any guide uttered a sentence, uttered participants, participants were asked to stand when the sentence was in accordance with her; for example: " My family is a family of merchants ... .. ";" I am a woman who dared to speak in public ....... " etc.
Say a sentence - a sentence that is relevant to participants (not to have participants who never stood), for example - an example sentence for example:
I was a field officer
I was born in the countryside
I was born in a big city
I have a hobby of reading, etc.
Once completed, ask all participants to introduce the name, origin, and other matters relating to him briefly.

ADU LENGTH, LARGE AND HIGH
This game is helpful to make the atmosphere to be fresh and foster a new spirit.
Step - Step
Encourage all participants to stand and ask them to divide into 2-3 groups.
3 Arrange the group in a row. Then explain that the three groups will compete with each other for each of the commands of the referee (referee is acting as a guide or a participant).
After all set up their group - respectively, immediately start the game. For example:
Race to make the longest uninterrupted row
Or create your group to be the most high
Make a circle of large groups.
Note:
Do not make comments that they are entitled to use whatever it takes to win and become the highest group, widest and longest. For example if the race is no female participants - men who took off the shirt to shirts to be used as a fitting hand that ranks the most long. Let it go, it entitles him to be creative to win the race.
If the game is finished, you can ask, for example; "why could mancapai Group A length up to the outdoors when members together five people, was to make the participants enjoy the game and see something that is not just a game".

warm the atmosphere
HURRICANE BLOWS
(The Great Wind Blows)
This strategy is made quick icebreaker that makes the exercise peserrta move laugh. The strategy is to build a good team and make the participants get to know one another.
instructions:
Arrange chairs - chairs into a circle. Ask the participants to sit in a chair that has been provided.
Explain to the participants the rules of the game, for the first round of the guide will act as wind.
Guides as the wind will say ' Wind blows to the taking - ie glasses' (if there are several participants wearing glasses).
Participants who wear glasses should move seat, integrators as the wind took jockeyed for seats.
There will be one participant who had jockeyed for seats, do not get a seat. This is the guy who replaces the guide as wind.
Make a second round, and so on. Each round is acting as the wind should say 'the wind blows to the .............   (According to the characteristics of the participants, for example: blue shirt, black shoes, etc.)
warm the atmosphere
(Ice Breaker)
THROW MARKERS
This game aims to warm the atmosphere and relieving stiffness between participants and the guide and between the participants themselves. Lessons bus adipetik of the game is the need for liver-hearted attitude and quick response.
Steps - steps:
Ask all participants to stand freely in front of each seat.
Ask participants to clap when you threw markers into the air, and when you catch markers again by hand, all participants immediately asked to stop clapping. Repeat until a couple of times.
Repeat the process 2 with extra besides clapping also humming. (Muttering): "Mmmmm ....!".
Repeat process 3 - a few times, and each time the faster the movement, then end with an anti-climax: your markers are not inflated, but just like a hand toss will bounce upward (gerk hokey fast!). observe: Do participants still clapping and mumbling or not?
Ask for feedback and impressions, and then discuss and analyze together and then conclude.

Teamwork
GOLF SHOES
This game is helpful to encourage the process of cooperation team, a team that everyone will learn to hear the opinions of others and record each idea carefully in his mind, before deciding what is best according to the opinion of the group.
Step - step
Divide participants into groups - small groups (5-6 people), one person will be the speaker kelaompok.
Ask each group to discuss what shoes suitable for field work in the 'field' and what equipment will be needed (time about 5 minutes)
Ask the speaker for the group given the different opinions and the same opinion of each person in each group.
Invite speakers to present their group's seklaigus introduce the group members' names and what people - the people on the topic of the discussion above.
Once groups are finished, then discuss: Does the speaker have expressed the opinion of all members of the group are appropriate? What are reduced? What was added? What is not right.

Teamwork
DIFFICULT SENTENCES
Steps - steps:
Prepare a few words, and wrote every word in an index cards
Divide into two teams
Put the cards that have been inscribed on the floor (including the words - words that are interconnected)
Both teams make sentences using the card - the card.
A team member started a sentence with the first word, the others follow secra alternately until the sentence is completed. One word in the sentence is worth 5 points if the sentence is true.
If the sentence is wrong then any word that one loses 5 points. When the whole sentence meaningless becoming the team lost 50 points. If the sentence is a sentence that has not been perfect, the team lost 25 points. After each sentence finished, replace the word cards - said to be used by the other participants.

Teamwork
COMPACT
This game is helpful to warm the atmosphere and form a working atmosphere in the team.
Step - Step
Explain to the participants the rules of the game
Divide participants into 5-6 groups, which is important in groups of 6 people.
Have each - each group to make a circle and one member from each group to stand in the middle - the middle group.
Say that the game is for mnguji us, whether among friends in the group trust each other to OUR TEAM. That stood in the center had to close his eyes, covered with a cloth, then dropped freely towards anywhere.
While the friends in the group circular and shall be responsible for the safety of your friends are in the middle of the last, because this game could be - could be casualties, then if that tenagh flopped him he should be ready and responsible for the hold and threw it to another friend , And so on, and asked who was in the middle can speak to how to take turns.

Communication
BROKEN T
This game invites participants to understand the difference between one-way communication and participatory communication, and made them realize the importance of the principle of equality in communicating with the public.
Step - step
Prepare fractions letter T (see slices letters T in the figure) as much as half of the number of participants; paperboard can stand - if nothing can be replaced with paper cartons and rope rapia - (functioning as a barrier) of letters T.
Prepare pictures letters T, according to the last slice (T in the figure), as fractions letters T (save each - each in an envelope)
Ask participants to pair up, each - each pair of the role as boss and the other one acts as a supervisor.
Furthermore boss boss and subordinate, each sitting opposite constrained by cardboard or newsprint suspended by ropes rapia.
Tell participants that this game will be divided into several rounds.
Each participant who acted as boss will get the picture letters T in the envelopes, while the subordinates will get a fraction letters T.
First half, the boss must give orders to subordinates to draft letters T, subordinates should not be asked, the boss should not show the picture to subordinates.
If the first round has been completed, the second half did the same command, but in this case the subordinate should ask. (barrier still in use) and still images should not be shown.
The third round, the subordinate may ask and the barrier should be removed.
Discuss the experience of playing 'Broken T' was: What works? Why is this? How subordinate feelings and opinion about the Boss? What is your opinion about the boss subordinates?
Conclude with the participants by linking the effectiveness of communication equivalent and partsisipatif.

SCULPT STATUE
This game can be used to sensitize the participants that human beings can not be shaped that way by others.
Step - step
Ask a few participants to come forward;
Ask one person to become a sculptor, one other person into the statue itself.
Request sculptors to start working to make the statue according to his wishes by means of guiding the position of the head, feet, hands, body statue (eg: right hand up, left hand holding the head, right knee resting on the floor, head turned to the left, etc.)
Ask the statue to obey all positions requested by the sculptor (during the process, the sculptor and the statue should not talk to each other)
Once completed, submit the question to the sculptor: Do menyenagkan make sculptures to suit his own?
Also ask questions to the sculptor: Do menyenagkan's shaped that way by others?
Then discuss with the participants: Are humans can be formed in such a way by other people? Does the child - the child could? Do adults could? How did the participants of this game?

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